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Circle Industry 2018 - Finals

International Breaking Battle in Salzburg (Austria)

part of the Event Series: Circle Industry
Friday, March 2nd - Saturday, 3rd 2018
at Republic
Anton Neumayr Platz 2, 5020 Salzburg (Google Maps)


Rules


1vs1 BREAKING

The Red Bull BC One Austria Wildcard Battle is a typical 1vs1 battle format. The decision about losing or winning a battle will be done right after the battle is over.

GENERAL RULES

This battle is an official Wildcard Event for the Red Bull BC One Austria Cypher in Vienna (Austria) on April, 14th 2018. Minimum age is 16 years. This battle is for Austrian dancers only. Participants have to be born in Austria or already lived here for a minimum of 3 years. The winner will get a TOP16 spot at this years Red Bull BC One Austria Cypher.

RUNDOWN

Subject to change!
PHASE 1 / PRESELECTION
• Showbattle: 1 run per dancer
• TOP16 will qualify for the knock-out round
PHASE 2 / KNOCK-OUT QUALIFICATION
• TOP16 KO-Round (1 run per dancer)
• TOP8 KO-Round (1 run per dancer)
• TOP4 will qualify for the finals
PHASE 3 / KNOCK-OUT FINALS
• TOP4 KO-Round (1 run per dancer)
• Final (2 runs per dancer)

2vs2 BREAKING

Circle Industry 2vs2 Breaking is a typical 2vs2 battle format. The decision about losing or winning a battle will be done right after the battle is over.

RUNDOWN

Subject to change!
PHASE 1 / PRESELECTION
• Showbattle: 1 run per dancer
• TOP16 will qualify for the knock-out round
PHASE 2 / KNOCK-OUT QUALIFICATION
• TOP16 KO-Round (1 run per dancer)
• TOP8 KO-Round (1 run per dancer)
• TOP4 will qualify for the finals
PHASE 3 / KNOCK-OUT FINALS
• TOP4 battle against the GREAT4
• TOP8 KO-Round (2 runs per dancer)
• TOP4 KO-Round (2 runs per dancer)
• Final (2 runs per dancer)

5vs5 CHECKMATE

Checkmate is a round based battle format using the strategy and the character of checkmate. I will be done in the 5vs5 Battle Mode. Decisions will be made after each round.

GENERAL RULES

Checkmate is a 5vs5 crew battle with direct KO rounds. Each Crew consists of 3 pawns, 1 King and 1 Queen. The first dancer in each battle is always a pawn. The Queen and the King can never be the first ones to enter the Battle. The crew starting the battle is picked by chance. After the first dancer started the battle, one dancer of the opposing crew has to answer. Immediately after this two runs the judges decide who was better. The crew that is starting the next round, is always the crew that won the round before. The loser has to leave the dancefloor and is out. So one Crew has 4 dancers left, the other Crew still 5. The winning crew is the one that eliminates all dancers from the opposing crew or that has the most dancers left on the dance floor after a maximum battle time of 15 minutes. Two of the dancers from each crew have special abilities.

King – The King can call out a certain dancer of the opposing crew. This dancer has to answer the run of the King! With this ability you have a way to pick and eliminate specific b-boys from the other crew. If the King challenges a specific dancer, it is a 1vs1 situation. No routines or commandos allowed! Queen – The Queen has the ability to revive dancers that are out and get them back to the dancefloor. Everytime the Queen wins a run, a lost dancer from her crew can get back into the battle, but you do not have to leave the game in this case. So the Queen can revive but not kill dancers. Pawn – Pawns are dancers with no special abilities. But a Pawn always is the first to enter the start of the whole battle.

Routines & Commandos are allowed but have to be finished with a single dancer who has to leave the board if the round is lost. There are clearly marked areas at the side of the battlefield where the dancers that are out, have to be placed. This is important to know who is in and who is out. The intent of the battle is to be the only crew that has still dancers left on the board. The special characters are the key of this game. Use them right and think twice before you make a step on the dancefloor. Tactic can be more important than skills!

RUNDOWN

Subject to change!
PHASE 1 / PRESELECTION
• Showbattle: 1 Run per dancer
• TOP8 will qualify for the knock-out round
PHASE 2 / KNOCK-OUT QUALIFICATION
• TOP8 KO-Round (Checkmate)
• TOP4 will qualify for the finals
PHASE 3 / KNOCK-OUT FINALS
• TOP4 battle against the GREAT4
• TOP8 KO-Round (Checkmate)
• TOP4 KO-Round (Checkmate)
• Final (Checkmate)